Grand Theft Auto VI has set a new benchmark in the gaming industry, being described as the first "AAAAA" game by industry veteran Nigel Lowrie, co-founder of Devolver Digital. In a recent interview, Lowrie emphasized that GTA 6 stands apart from other titles in terms of both scope and scale, surpassing even conventional "AAA" and "AAAA" categorizations.
Lowrie stated, "I mean, there are AAA games and then there's AAAA games and I'd argue that Grand Theft Auto is potentially the AAAAA game; it's just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands." This commentary highlights the game's immense scale and the significant cultural footprint it is expected to leave.
The "AAA" label traditionally refers to high-budget, high-profile video games, often compared to blockbuster films in Hollywood. The evolution of this terminology has led to "AAAA" titles such as Ubisoft's Skull & Bones, which, despite being touted as an "AAAA" game, have sometimes been met with skepticism due to development challenges. Lowrie's "AAAAA" designation for GTA 6 signifies an unprecedented leap in production and cultural influence.
Beyond semantics, the impact of GTA 6's anticipated release window has rippled throughout the gaming calendar. Devolver Digital has even considered delaying some game launches to avoid direct competition with GTA 6’s expected fall 2025 release, illustrating the title's overwhelming market presence. Despite such considerations, Devolver has cheekily committed to launching one of its games on the same day as GTA 6, embracing the challenge.
Market analysts project GTA 6 will achieve remarkable commercial success, with predictions including sales of 40 million copies and revenues exceeding $3 billion in its first year. This would represent a substantial milestone, building upon the legacy of GTA 5, which has sold over 215 million copies worldwide.
Industry experts also note that GTA 6's release has created a significant shift in development and marketing strategies among publishers. Gamesight CEO Adam Lieb remarked that GTA 6 "has been a part of almost every conversation around launch dates" within the industry for the past year and a half, emphasizing its dominant influence.
This classification and the reverberations it causes within the industry exemplify the continuous push for larger, more impactful productions aiming to capture extensive player attention and investment returns. The trend of escalating game size and ambition raises ongoing discussions about development pressures and the sustainability of such projects in a competitive and evolving marketplace.
As global anticipation builds, GTA 6's designation as the first "AAAAA" game not only marks a new chapter for open-world gaming but also reflects broader shifts in how the industry measures success and influence in the modern era.



