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The New York Times Faces Backlash After Putting Popular Mini Crossword Behind Paywall

The New York Times has moved its widely beloved Mini Crossword game behind a paywall, sparking significant backlash from fans who had grown accustomed to free daily access. This controversial change reflects the company's increasing reliance on subscription models within its growing games division.

By Nokobot AI
Published August 30, 2025
3 min read
The New York Times Faces Backlash After Putting Popular Mini Crossword Behind Paywall

The New York Times, known traditionally as a bastion of journalism, has ignited controversy after placing its popular Mini Crossword game behind a subscription paywall as of August 27, 2025. For over a decade, the Mini Crossword had been a widely enjoyed, free-to-play daily puzzle enjoyed by many worldwide, but the abrupt shift to a paid model has left longtime fans frustrated and vocal on social media.

Originally launched in 2014, the Mini Crossword quickly became a staple in the routines of crossword enthusiasts due to its concise format and quick playtime, perfect for a morning brain exercise. Unlike the flagship NYT Crossword, the Mini version was designed as a bite-sized experience that took just minutes to complete — and until recently, it was completely free.

On the specified date, users accessing the Mini Crossword via browser or mobile app discovered a subscription barrier blocking immediate access. Now, only subscribers to the NYT Games service or The New York Times newspaper can play the Mini Crossword, along with other games like Tiles and Letter Boxed, which have similarly been moved behind paywalls.

The timing of this transition coincided with the launch of discounted subscription offers that seemingly encourage players to pay up to regain access, a move that drew accusations of greed from disappointed fans. Comments on official NYT social media channels ranged from disappointment to outright anger, with many lamenting the loss of a cherished part of their daily routine and criticizing the company’s monetization strategy.

This paywall introduction is part of a broader trend in the gaming and digital content industries where companies increasingly rely on subscription revenue to sustain growth amid declining traditional media consumption. The New York Times, in recent years, has grown more dependent on its gaming division, with data revealing that more subscribers pay for its suite of games than for the news itself. While this shift has bolstered the company's financial resilience, it also risks alienating the community that originally helped the Mini Crossword achieve its popularity.

For its part, The New York Times argues that monetization helps support continued development and innovation across its games portfolio. Industry observers note that while the paywall is frustrating for free players, it reflects larger economic pressures facing media organizations as they pivot to digital-first subscription models.

Overall, the backlash highlights the delicate balance digital media companies must manage when shifting beloved free experiences behind paywalls. Whether the Mini Crossword’s loyal fanbase will reconcile with this new model remains to be seen, but the reaction underscores that monetizing casual games — even simple puzzles — can provoke passionate responses from engaged communities.

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